![]() ![]() In real time graphics we don’t always have the luxury of accurate simulations, so we try to approximate an effect as well as we can by using different tricks and hacks, so the degree of fidelity can vary in all the different implementations. These tend to be more connected to physical effects, which is precisely what makes them hard to approach. ![]() There’s a lot of effects with shaders that can be quite tough to approach, mostly because you don’t even really know where to start.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |